pbr实在情况揭图衬着教程(英文PDF) Gumroad – Guide for Environment PBR Texture Creation using Photogrammetry
英文PDF文档,引见操纵真拍扫描照片去建造PBR揭图材量。
PBR齐称(Physicallly-Based Rendering)。笼统的道,便字里寄义能够看出,那是一种基于物理纪律模仿的一种衬着手艺。最早用于影戏的照片级实在的衬着。远几年因为硬件机能的不竭进步,曾经大批使用于PC游戏取主机游戏的及时衬着。几款出名的3D引擎均有了各自的完成(UnrealEngine 4, CryEngine 3, Unity 3D 5)
This document is a result of over two years of my photogrammetry research. Has 193 pages and is stored in PDF format.Covers all key information I thought might be useful when building photogrammetry based PBR textures.It wasn’t my intention to create a simple step by step tutorial but a useful guide into surface scanning.I wanted to scratch my photogrammetry experience together and create something, that would help to save somebody’s time, learn on mistakes I made and best practices I found.