3DS MAX绑定基础教程 3ds Max Rigging Fundamentals

3DS MAX绑定根底教程 3ds Max Rigging Fundamentals4741,

3DS MAX绑定根底教程 3ds Max Rigging Fundamentals

正在3DS MAX中解说卡通脚色绑定的根底步调流程,起首重一个曾经建模好的模子测验动手绑定,然后逐渐增加骨骼掌握,最初建造受皮战束缚等

In this course, 3ds Max Rigging Fundamentals, you’ll discover the skills and techniques needed to bring characters to life by creating a production-ready character rig, ready for animation and beyond! First, you’ll take a pre-made model and travel through the basics of getting scenes ready for rigging, then jump straight into skeletons and controls. Next, you’ll add more complex rigging components like kinematics, custom attributes and industry standard setups like the reverse-foot. Finally, you’ll finish out by attaching the geometry to the rig by skinning and constraints, then enhance the rig even further by adding custom attributes and jumping into the intricacies of the Reaction Manager. When you’re finished with this course, you’ll have completed a custom animation rig, have learned the core foundations required to create solid rigs in 3ds Max, and have a deeper understanding of the methods and tools used in the creation of production-level rigs.

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