3ds max室内乱揭图材量教程 Shading and Texturing Interior Architecture with Substance Painter and V-Ray for 3DS MAX
正在Substance Painter 2017中建造室内乱家具等揭图,然后导进到3DS MAX中经由过程Vray衬着器停止衬着输出
In this course, Shading and Texturing Interior Architecture with Substance Painter and V-Ray for 3ds Max, you will learn how Substance Painter 2017 is used in architectural renderings to create custom textures. First, you will produce several photorealistic 8K texture maps that will bring a higher level of realism to the objects in your scene. Then, you will discover how to set up your materials in 3Ds Max and V-Ray 3.4 to give you more control over the material. Last, you will render the scene to produce realistic results. By the end of this course, will you know how to take your modeled assets from within 3Ds Max, texture them in Substance Painter, and correctly bring everything back into 3Ds Max while rendering in V-Ray.