Houdini魔法龙卷风特效教程 Volumes VI Controlling Magic

Houdini邪术龙卷风殊效教程 Volumes VI Controlling Magic7945,

Houdini邪术龙卷风殊效教程 Volumes VI Controlling Magic

正在Houdini中建造多层殊效去叠减模仿邪术结果,此次不消Pyro去建造,而是经由过程多种变形器去模仿,别的也会触及到着色器、灯光、衬着分解等

In this lesson we’re going create a multi-layered magical scene using all kinds of advanced volume manipulation techniques. Instead of always using Pyro, we’ll begin by creating procedurally generated volumes that look great but are actually designed without simulation. Much of this will be accomplished via art directable volume deformations, with two different robust techniques implemented efficiently in VEX code. In addition to shading, lighting, rendering, and compositing topics, we’ll also design a custom vortex velocity field in order to drive some final simulations. By the end of this lesson, you’ll have the confidence to control any kind of volume effect, both magical or otherwise!

使用道具 举报