游戏场景石头模型制作教程 Artstation – AAA Rocks for Games – RGB Masked Workflow Tutorial

游戏场景石头模子建造教程 Artstation – AAA Rocks for Games – RGB Masked Workflow Tutorial495,

游戏场景石头模子建造教程 Artstation – AAA Rocks for Games – RGB Masked Workflow Tutorial

解说建造游戏气势派头石头模子的全部流程,起首用ZBrush停止模子的建造,然后操纵Substance Painter战Designer建造揭图材量

In this tutorial, we will go through the entire process of making cliffs for AAA games, using an RGB masked workflow, which gives us the desired texel density at any asset scale.We start with highpoly sculpting in Zbrush, and end in Unreal, with masks from Substance Painter, and textures from Substance Designer.

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