ZBrush机器人硬面建模教程 FlippedNormals

ZBrush机械人硬里建模教程 FlippedNormals8282,

ZBrush机械人硬里建模教程 FlippedNormals – Hard Surface Character Sculpting In ZBrush

解说ZBrush中机械人团体的雕琢,然后部分好比盔甲战布料的建造、兵器的建造,最初导进到Keyshot停止场景灯光设置战衬着

First, we will look through Zbrush for a base mesh to work on then we will roughly sculpt out the panel placements. We’ll go over each piece individually creating Armor and fabrics, once we’re happy with that we’ll move over and start creating the weapons and then before moving to Keyshot we will go through the model and prepare it ready for Keyshot.

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