Maya 2020新手入门基础教程 Lynda

Maya 2020新脚进门根底教程 Lynda953,

Maya 2020新脚进门根底教程 Lynda – Maya 2020 Essential Training

解说Maya 2020的建模、揭图材量、衬着、动绘等各圆里的根底常识。从最根底的场景办理、模子建造、自界说界里,到多边形建模、里片、雕琢、NURBS建模等,最初解说材量、灯光、阿诺德衬着器、动绘东西的利用等

This course covers the core Maya skills—modeling, texturing, rendering, and animation—in a real-world project-based workflow that translates equally well to film, motion graphics, and game design. Learn basics such as selecting and manipulating objects, organizing scenes, and customizing the interface. Next, review polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Next it’s time to create and apply materials to surfaces—adding color, texture, and reflectivity. Then integrate cameras, lighting, and depth-of-field effects using the Arnold for Maya renderer. Last but not least, instructor George Maestri shows how to add movement and life to your work with the Maya animation tools.

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