maya+substance游戏散拆箱建模揭图教程 ArtStation – Model and Texture A Game Asset – Full Process
正在Maya中建造散拆箱模子,然后转换成低多边形战展UV,正在Substance Painter停止揭图建造战烘焙,Marmoset Toolbag做衬着输出
We will start from scratch and create a high resolution Sub-D model first. Afterwards we will transform it into an optimized game mesh and create some UVs. Then I will show you how to create amazing textures with Substance Painter and render our crate in real-time using Marmoset Toolbag.