ZBrush游戏影戏观点脚色建模教程 FlippedNormals – Concept Sculpting for Film and Games
解说ZBrush中人形死物的建模,包罗四肢举动、头部和身材其他部门的建模步调
In Concept Sculpting for Film and Games, you’ll learn how to go from a rough base mesh to a refined concept sculpt, which can be used in the film industry and for games. We cover the entire process, where some chapters are real-time and others are sped up. Everything is properly narrated to make sure you get as much as possible out of it.