原始生物建模教程 Creating An Original 3D Creature Concept

本初死物建模教程 Creating An Original 3D Creature Concept9077,

本初死物建模教程 Creating An Original 3D Creature Concept – Viper Dragon

正在ZBrush停止模子建模,然后再Maya停止展UV,建造揭图,Keyshot中停止场景灯光战衬着,前期停止PS分解

With a project like this, reference is key. Kurtis shares how he searches for and explores references that will help him hone in on the look and feel of the character he’s creating, before fleshing the creature out in 3D using ZBrush. From there, Kurtis’ workflow covers his retopology work in ZBrush, reveals his UV-ing process in Maya, and walks through the texturing and shading processes in Mari. With the character textured, he then demonstrates his techniques for posing the creature using Transpose Master in ZBrush, before tackling the lighting and rendering with the KeyShot renderer. As the final step of the process, Kurtis shares his compositing techniques using Photoshop, to pull together a final illustration suitable for a client or portfolio.

使用道具 举报