Houdini+Clarisse制作真实自然三维场景教程 3D Landscapes with Houdini and Clarisse

Houdini+Clarisse建造实在天然三维场景教程 3D Landscapes with Houdini and Clarisse6110,houdini,建造,做实,实在,天然

houdini+Clarisse建造实在天然三维场景教程 3D Landscapes with Houdini and Clarisse

深度解说Houdini战Clarisse硬件共同建造年夜场景的天然情况,包罗场景的设想、灯光战分解。从Houdini的天形东西去建造念要的天形结果,然后导进到Clarisse中建造材量战一些预设,然后持续摄像灵活绘的建造等

In this tutorial, Generalist James Miller takes an in-depth look at designing, lighting and compositing a landscape environment from beginning to end. Starting with Houdini’s terrain tools, he builds up the landscape to fit the desired natural formations taken from photo reference. Following this, he imports this asset into Clarisse and takes a look into project construction, material building, and asset importing. Once this is all set up, he continues by laying out and lighting the shot, creating and animating a camera, and exploring the different ways we can view our shot in the package. For the cloud volumes, James goes back into Houdini and covers Volume VOPS to helps build the atmosphere, before returning to Clarisse to lay out these new assets for the render. The render is then taken into Nuke, where he explores relighting using AOVs, creating gizmos, building a skydome, and installing & using the p_world tools for matte work.

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