Houdini烟雾特效教程 Houdini VOLUMES IV – INTERACTION

Houdini烟雾殊效教程 Houdini VOLUMES IV – INTERACTION9173,

Houdini烟雾殊效教程 Houdini VOLUMES IV – INTERACTION

正在Houdini中模仿坍毁修建发生的烟雾结果,包罗动力教,烟雾战模子的交互等

We’ll begin by creating a sophisticated particle sim that is sourced from and interacts with a destruction cache. From these particles, we’ll dynamically generate volumes and make changes to the standard Pyro collision and solver workflow in order to push our smoke simulation further than what we’d normally be able to do otherwise. As we iterate over our particle and smoke sims, we’ll always be focusing on art direction as well as various technical strategies – including how to massively compress the caches we’re writing to disk. And as usual, we’ll even finish up by lighting, shading and rendering our work too.

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