XP粒子珊瑚生长C4D教程 Cinema 4D

XP粒子珊瑚发展C4D教程 Cinema 4D3328,

XP粒子珊瑚发展C4D教程 Cinema 4D – Procedural Coral Growth using X-Particles and Cycles

正在C4D中操纵X-Particles 4粒子插件去模仿创意珊瑚发展动绘结果,触及XP粒子的活动图形体系,流系统统的模仿,材量的建造,着色器的利用等

In this tutorial by Bob Walmsley, we’ll recreate the procedural coral growth scene using X-Particles and render it with Cycles 4D inside Cinema 4D.

第一部门常识面:

  • Using the Cellular Automata Generator to create the particle growth system
  • Implementing particle data mapping to dynamically size our particles
  • Integrating our X-Particles system with the Cinema 4D MoGraph system
  • Creating an xpExplosiaFX smoke and fire simulation to advect dust particles
  • Caching the scene
  • Setting up a simple camera move

第两部门常识面:

  • Creating custom materials in Cycles 4D
  • Using environment and object lighting
  • Mixing multiple shaders to create complex looks
  • Building and utilizing detailed noise textures to mix materials
  • Tapping into particle color data to transition between materials
  • Setting up the depth of field and motion blur

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