XP粒子珊瑚发展C4D教程 Cinema 4D – Procedural Coral Growth using X-Particles and Cycles
正在C4D中操纵X-Particles 4粒子插件去模仿创意珊瑚发展动绘结果,触及XP粒子的活动图形体系,流系统统的模仿,材量的建造,着色器的利用等
In this tutorial by Bob Walmsley, we’ll recreate the procedural coral growth scene using X-Particles and render it with Cycles 4D inside Cinema 4D.
第一部门常识面:
- Using the Cellular Automata Generator to create the particle growth system
- Implementing particle data mapping to dynamically size our particles
- Integrating our X-Particles system with the Cinema 4D MoGraph system
- Creating an xpExplosiaFX smoke and fire simulation to advect dust particles
- Caching the scene
- Setting up a simple camera move
第两部门常识面:
- Creating custom materials in Cycles 4D
- Using environment and object lighting
- Mixing multiple shaders to create complex looks
- Building and utilizing detailed noise textures to mix materials
- Tapping into particle color data to transition between materials
- Setting up the depth of field and motion blur