3ds max阿诺德衬着器利用教程(英笔墨幕) Lynda – 3ds Max Rendering with Arnold 2019
解说3DS MAX阿诺德衬着器的中心内乱容,包罗灯光、材量、衬着部门,好比根底的灯光设置、室内乱灯光、天然天光等,自界说模子材量,摄像机衬着设置
This course is an overview of the core Arnold features for lighting, materials, and rendering in 3ds Max. Instructor Aaron F. Ross shows how to adjust render settings and object properties, add image-based and studio lighting, simulate natural daylight, customize and apply materials, and build a shading network. Finally, learn how to apply a variety of camera and rendering tools such as displacement, subdivision, and panoramas to get exactly the look you want.