曲面修剪硬面建模ZBrush教程 ArtStation

直里建剪硬里建模ZBrush教程 ArtStation5952,

直里建剪硬里建模ZBrush教程 ArtStation – Hard Surface Trim Sheet Tutorial by Tyler Smith

正在Maya战ZBrush中解说机械硬里建模的步调流程,包罗ZBrush一些根底的布我、插进东西的利用等

A full run through of creating a tilling hard surface trim sheet texture from scratch using maya, Zbrush and Photoshop.Showcasing techniques for poly modeling in Maya and boolean/insert techniques in Zbrush.Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for texture tilling and rendering in Marmoset.

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