Maya阿诺德渲染器高级合成特效教程 Gumroad

Maya阿诺德衬着器初级分解殊效教程 Gumroad1006,

Maya阿诺德衬着器初级分解殊效教程 Gumroad – Arnold – Look Development and Compositing by Nick Hodgson

Maya 阿诺德衬着器的初级教程,解说硬里揭图的建造,阿诺德衬着 alSurface着色器的利用,正在Mari中增加揭图细节等

This is the continuation from the previous tutorial. It will go over the setup and look development process using the exported maps from the first tutorial: Hard Surface Texturing for Production. We will be using the Arnold rendering engine to create our shaders with alSurface. We will be touching up and tweaking our maps in Mari to refine the look and address notes that may come up in a production environment. After finishing shading we set up built  in AOVs and custom AOVs. Then we will cover rendering out our image and finally how to composite your artwork to make it presentable for a portfolio piece.

用到的硬件:Maya, Arnold/alSurface, Mari, Nuke,  Photoshop

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