Houdini初级影视殊效教程 Entagma – Patreon Advanced CG Tutorials
一系列Houdini殊效教程,解说多个影视殊效案例
A collection of Houdini based training tutorials from Entagma
教程目次:
VEX101
- VEX 101 – Data Types _ Accessing Attributes
- VEX 101 – Functions
- VEX 101 – SOP Wrangle Basics_Pt 02
- VEX101 – Arrays _ Foreach-Loops_Pt 11
- VEX101 – Creating Chladni Patterns_Pt 09
- VEX101 – For Loops_Pt 10
- VEX101 – Generating Curl Noise
- VEX101 – Generating Randomness
- VEX101 – If-Statements_Pt 12
Volumes 101
- Volumes 101 – Adding Colliders To Our Solver
- Volumes 101 – Adding Forces To Our Solver
- Volumes 101 – Art Directing Velocity Volumes
- Volumes 101 – Curvature
- Volumes 101 – Curvature Driven Growth
- Volumes 101 – Juliabulb Using Volume Procedurals
- Volumes 101 – Kernels Sharpening A Smoke Sim
- Volumes 101 – Multistate Cellular Automata in OpenCl
- Volumes 101 – Organic Cells
- Volumes 101 – Point Advection
- Volumes 101 – Reaction Diffusion in OpenCL
- Volumes 101 – Reshaping SDFs
- Volumes 101 – Signed Distance Fields
- Volumes 101 – Vector Volumes
- Volumes 101 – Volume Basics
- Volumes 101 – Volume Booling
- Volumes 101 – Volume Gradient
- Volumes 101 – Volume Procedural Basics
- Volumes 101 – VDBs vs. Standard Volumes
Render Setup
- Artistic Quadtrees
- Bonus Setup Frozen Sphere
- Constraint Networks
- Creating Chladni Patterns
- Directions From Growth
- Fakebroidery
- Flight Paths
- Interference Patterns In VEX
- Live Rendering Heightfields in RS
- Packing The Torus
- Procedural Modeling Of Water Droplets
- Quilling
- Rayleigh Taylor Instability
- Render Setup Yarnworks
- Scaling The Bullets Dynamically
- Snow Crystal Growth
- Space Colonization
- Yarnworks
AHTYA
- AHTYA01 – Intro To The UI And Basic Concepts
- AHTYA02 – About Geometry And Attributes
Bonus