Houdini教程-三维建筑崩塌烟雾模拟特效制作 Houdini VOLUMES IV – INTERACTION

Houdini教程-三维修建倒塌烟雾模仿殊效建造 Houdini VOLUMES IV – INTERACTION5525,

我们将正在此中停止戏剧性的烟雾模仿,模仿烟雾从坍塌的修建物中滔滔而去!我们将从创立一个庞大的粒子模仿开端,该模仿源自毁坏缓存并取之交互。从那些粒子中,我们将静态天生体积,并对尺度的Pyro碰碰战供解器事情流程停止变动,以使我们的烟雾模仿比凡是没法完成的进一步开展。当我们遍历粒子战烟雾模仿时,我们将一直专注于艺术指点和各类手艺战略-包罗怎样年夜范围紧缩要写进磁盘的缓存。战平常一样,我们以至借能够经由过程照明,着色战衬着事情去完成事情。虽然本课程曾经包罗了您需求的一切刚体缓存文件,但它也能够做为“使用Houdini刚性II-构造毁坏”课程的持续而很好天事情!

We’ll begin by creating a sophisticated particle sim that is sourced from and interacts with a destruction cache. From these particles, we’ll dynamically generate volumes and make changes to the standard Pyro collision and solver workflow in order to push our smoke simulation further than what we’d normally be able to do otherwise. As we iterate over our particle and smoke sims, we’ll always be focusing on art direction as well as various technical strategies – including how to massively compress the caches we’re writing to disk. And as usual, we’ll even finish up by lighting, shading and rendering our work too. Though this lesson already comes with all the rigid body cache files you’ll need, it also works great as a continuation of the Applied Houdini Rigids II – Structure Destruction lesson! So, improve your old work or learn something new with Applied Houdini today!

 

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