Houdini电影场景特效教程 Gnomon – Creating an FX Production Shot in Houdini (2022) with Simon Littlejohn

Houdini影戏场景殊效教程 Gnomon – Creating an FX Production Shot in Houdini (2022) with Simon Littlejohn7665,houdini,影戏,影戏场景,场景,殊效

houdini影戏场景殊效教程 Gnomon – Creating an FX Production Shot in Houdini (2022) with Simon Littlejohn

本教程偏重于从脚色的身材上射出蹼状卷须并将它们毗连到他四周的情况中。 Simon 注释了怎样利用简朴的 VEX 创立束缚,并经由过程牛皮纸模仿运转动绘直线以协助完成结果的实在感。别的,您借将理解怎样创立跟从直线动绘的下度具体的织带图案。关于终极结果,Simon 从头审阅了一切触及的手艺,缔造出一条从脚色的脚中发作出去的触脚,间接射背镜头。

The following effect focuses on shooting webbed tendrils from the character’s body and attaching them to his surrounding environment. Simon explains how to create constraints using simple VEX, and run animated curves through a vellum simulation to aid in the realism of the effect. Additionally, you will discover how to create highly detailed webbing patterns that follow the animation of your curves. For the final effect, Simon revisits all the techniques covered to create a tentacle that bursts from the character’s hand, firing directly into the camera.

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