游戏场景揭图教程 FlippedNormals – Creating Custom Decals for Games
自界说三维游戏场景的揭图材量,进修怎样创立从法式化揭图得手画再到雕琢、法线揭图战 POM等,会用到Unreal Engine 5 、Substance Painter、Substance Designer 、Zbrush 、Marmoset Toolbag 4、 Photoshop战3DS MAX等硬件
Learn how a professional environment artist works when creating custom decals using various techniques that can be used in-game engines. You will learn how to create everything from procedural decals to hand-painted to sculpted, Normal map only & POM decals, image-based decals, and much more!