maya游戏脚色重拓扑教程(英笔墨幕) Udemy – Game Character Retopology In Topogun & Maya For Beginners
将下粗度的ZBrush模子导进Topogun ,然落后止模子劣化战从头拓扑,最初导进到Maya停止细节处置战调理
In this course you will not only learn the technical aspect of doing the retopo but also some production guidelines to make your low poly character ready to use for rigging and in the game.At first you will learn how to prepare your high poly zbrush character to take inside Topogun then I will move to Retoplogy part inside Topogun by Introducing its tools. After completing in topogun I will jump to Maya for some clean up and final tweak.