Zbrush商业模型雕刻教程 Designing for Production in ZBrush with Rafael Grassetti

Zbrush贸易模子雕琢教程 Designing for Production in ZBrush with Rafael Grassetti2868,

Zbrush贸易模子雕琢教程 Designing for Production in ZBrush with Rafael Grassetti

正在Zbrush中建造贸易级此外3D模子,解说差别雕琢东西的利用,曾经雕琢顶用到的一些小本领,模子细节的劣化,前期正在PS中增加细节分解

In this title, Art Director Rafael Grassetti demonstrates his entire process of designing and creating a character in ZBrush. He explores the different tools and techniques used to sketch concepts while keeping the mindset of later creating a character for production. Starting with the character blockout, Rafael creates the secondary shapes, refines the model, then moves on to sculpting the fine details and texturing the character. The final rendering is taken into Photoshop for compositing to illustrate the final character as a product that is ready to be taken through a game or cinematic production.

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