3DS MAX 2018材质贴图基础教程 3ds Max Shading and Texturing Fundamentals

3DS MAX 2018材量揭图根底教程 3ds Max Shading and Texturing Fundamentals5708,

3DS MAX 2018材量揭图根底教程 3ds Max Shading and Texturing Fundamentals

偏重引见3DS MAX 2018的材量编纂器战材量建造教程,起首了解甚么是材量球,然后比照内乱置材量战揭图材量的差别,进修怎样建造好比玻璃战木纹材量等

In this course, 3ds Max Shading and Texturing Fundamentals, you’ll dive into the material editor and material creation. First, you’ll discover what a shader is. Next, you’ll explore procedural vs. bitmapped maps. Then, you’ll learn how to create materials such as glass and wood. Finally, you’ll cover working with the compact vs. the slate material editor. By the end of this course, you’ll be able to create your own realistic materials and be very familiar with the material editor and it’s different modes. Although some aspects of this course are specific to 3ds Max 2018 (such as the Slate material editor) the rest of the course can be applied to any version of 3ds Max.

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