houdini阿诺德衬着器三维场景法式化着色东西量建造教程 Procedural Shading Techniques For Houdini & Arnold
进修正在Houdini中建造实在照片级此外材量结果,次要用到阿诺德衬着器,不单单是某个详细材量的建造办法,更会解说材量的建造流程等
Learn to create photorealistic procedural shaders with Arnold and take advantage of the procedural nature of Houdini with this workshop by Wojtek Piwowarczyk, Environment Generalist TD for film, animation, and game cinematics.