SSGI正在自界说Blender构建中做为修正后的屏幕空间反射着色器完成,该构建具有效于漫反射的帮助层。两个SSR图层设置皆正在Eevee衬着设置中的“屏幕空间光芒逃踪”下停止了兼并。
SSGI implemented as a modified screen space reflections shader in a custom Blender build that has a secondary layer for diffuse reflections. Both SSR layer settings are consolidated under “Screen Space Raytracing” in Eevee render settings.
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