次世代游戏人物脚色建造教程 CGMagno Workshop – Next Generation Game Character
完整解说次世代游戏气势派头人物建造的全部流程,包罗正在ZBrush中人物的雕琢建模、Maya的拓扑战绑定、Substance Painter 材量的建造、Marmoset Toolbag最初的衬着输出等
I did this fan art about Leoric based on the art of Blizzard and Diablo 3 in real time.I used Zbrush for modeling, maya for retopology and rigging, substance painter for textures and final render in Marmoset Toolbag.