zbrush+PS半透明死物皮肤建造教程 The Gnomon Workshop – Creating Translucent Creature Skin
解说ZBrush中死物模子的建模,PS里揭图材量的建造,最初到Keyshot停止衬着输出
Starting in Photoshop, the workshop begins with an introduction to the color palette Gino uses for painting flesh tones. He also explains the importance of his selections and what they’re used for when building up realistic skin tones. His lecture then moves into ZBrush for two chapters, allowing you to follow along as he sculpts his very own creature concept from scratch. Starting with a basic skull, he builds out a demon-like design while showing the timelapse of his complete sculpting process, with tips, tricks, favorite tools, and industry insights given along the way.