Maya+UE4游戏植物树木场景制作教程 Gnomon – Creating Complex Vegetation and Foliage for Games (2022) with Peyton Varney

Maya+UE4游戏动物树木场景建造教程 Gnomon – Creating Complex Vegetation and Foliage for Games (2022) with Peyton Varney5433,



Maya+UE4游戏动物树木场景建造教程 Gnomon – Creating Complex Vegetation and Foliage for Games (2022) with Peyton Varney

起首完成前期的参考材料、创立树干战树枝的历程。进修怎样正在情况中有用天安排对应的模子素材。教程借包罗草的创立和怎样设置一组草的预设,为三维场景供给大批变革。创立完一切动物资本后,将进进实幻引擎中准确安排的事情流程,并进修怎样进一步鞭策您的场景。

Follow Peyton as he works through the process of reviewing collected references, blocking out a scene, and creating the trunk and branches of his trees. You’ll see how to place your cards — that you will individually create by hand — efficiently in your environment. The workshop also covers grass creation and how to set up a group of grass assets that offer a strong amount of variation and an organic quality to your scenes. Once you have created all of your foliage assets, you will go into the workflow of proper placement in Unreal Engine and learn how to push your scenes further.

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