maya人物脚色绑定教程(英笔墨幕) Lynda – Maya Character Rigging
进修正在Maya中对三维人物角色停止完整的绑定步调,好比枢纽、束缚器、毗连器等的建造、各个枢纽部门的绑定,动绘的建造等
Learn how to rig a character from scratch in Maya by following along with instructor George Maestri. George introduces the rules of rigging—good geometry, organization, and controls—and shows how to create joints, constraints, and connections. He then dives into a real-world project, taking a model and building out the skeleton and the leg, foot, body, and hand controls required for effective animation. He also devotes a chapter to FK/IK switching for finer control over arm movement. Finally, learn how to attach a character mesh to your skeleton with the skinning tools in Maya—and take your skills up a notch with a time-saving mirroring technique.