腐化骷髅场景衬着教程 ArtStation – Texturing Mordreds Helm with Marcus Johnston
正在Substance Designer战Painter中建造骷髅场景,并建造揭图材量,最初正在Marmoset Toolbag停止衬着输出
In this tutorial I will cover some of the techniques and methods I used to texture Mordred’s Helm for the Artstation ‘Legend of King Arthur’ Challenge, as well as show a brief overview of the rest of the production of the prop.