Maya脚色展UV教程 FlippedNormals – UV Mapping Characters with Henning and Morten
逐渐解说正在Maya中对脚色模子停止展UV的全部步调,一些小本领加快展UV的步调
All steps from start to finish are shown and explained well, so you can easily follow along – either by using the provided files or using your own characterWe firmly believe that the foundation is more important than the specific tools. UV Mapping Characters starts off with a proper introduction to why you lay out your UVs. A solid foundation will speed up your UV mapping and texturing significantly