Maya硬面模型贴图材质教程 Gumroad

Maya硬里模子揭图材量教程 Gumroad6141,maya,硬里,里模,模子,揭图

硬里模子揭图材量教程 Gumroad – Hard Surface Texturing For Production

正在Mari中停止硬里模型揭图的建造,正在mightybake停止展UV、UDIM烘焙、AO揭图建造,然后导进回Mari停止通例节面揭图建造等

In this tutorial I will go over my process for hard surface texturing inside of Mari. I go over the UV process, baking UDIM curvature and AO maps in mightybake, importing your model into Mari, and the general texturing process using primarily node graph techniques.I will go over the new Mari 3.0 extension pack mask generators similar to Substance and Quixel’s DDo. No more manually painting dirt and edge wear!

用到的硬件:maya, Mightybake, Nuke, Mari 3.0+

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