女性脚色头收建造maya教程 Creating a Female Hairstyle for Production with Maya XGen with Bruno Tornisielo
操纵Maya的XGen战阿诺德衬着器去建造女性收型,包罗差别收色的建造,海浪卷的建造等
In this workshop, Bruno Tornisielo shares his process for creating a female hairstyle from scratch with Maya XGen and Arnold. He begins by showing how to create simple hair on a sphere to demonstrate XGen’s fundamental principles and tools. Bruno then covers all the tools to create curves and modifiers, discussing how to create a clump, cut, noise and curl. Next, he explains his workflow for creating a ponytail hairstyle, illustrating why it’s better to work on layers, while covering the entire process of creating all the guides and layers for the entire hair groom. Finally, Bruno demonstrates the modifiers for each layer, the light-rig, shaders and finally how to achieve the final render in Arnold. For those looking to create realistic hair for cg characters in Maya, this title provides an in-depth look at production techniques and workflow.