Houdini山体天形衬着教程 Live Rendering of HeightFields in Redshift Tutorial
正在Houdini中建造天形山体结果,包罗材量的建造,操纵Redshift白移衬着器去衬着终极结果等
In this tutorial, Manuel Casasola Merkle will show you how to create a procedural terrain in Houdini 16 and render it directly in Redshift, without the need of texture baking.
教程常识面:
- Getting started
- Investigate the contents of the HeightField node
- Shaping the terrain
- Importing the volumes to a COP2 net
- Building the RS material
- Preparing the rendering geo
- The first test render
- Creating displacement