Houdini波纹解算器教程 Propagating Waves Created by Rain Drops using the Ripple Solver Tutorial
正在Houdini中建造小水池情况,用波纹解算器去模仿火滴降进火中外表的结果
In this tutorial, we’ll create a pond scene and use the Ripple Solver to propagate waves created by rain drops across the surface of the pond in Houdini.
教程内乱容:
- How the Ripple Solver works
- The pond scene
- Using scatter to create impacts
- Creating deformations using a VOP
- Bringing it all together
- Solver settings