3DS MAX游戏场景建模基础教程 Game Environment Modeling Fundamentals

3DS MAX游戏场景建模根底教程 Game Environment Modeling Fundamentals6015,

3DS MAX游戏场景建模根底教程 Game Environment Modeling Fundamentals

经由过程3ds Max, ZBrush, Photoshop, Marmoset Toolbag等硬件的共同去对根本的游戏场景完成建模,正在Zbrush中对零丁的场景完成下分辩率的精密雕琢处置,正在Marmoset Toolbag完成最初的衬着等

Environment modeling is an essential part of game level creation. In this course, Game Environment Modeling Fundamentals, you’ll start with creating a black out of a dungeon scene. Next, you’ll split the scene in to individual assets, and will sculpt high resolution props in ZBrush. Finally, you’ll take it in to Marmoset Toolbag and create a final render of the scene. By the end this course, you’ll know how to layout and model your own game environment.

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