Houdini教程-三维真实爆炸特效场景制作 Houdini VOLUMES V – EXPLOSIONS

Houdini教程-三维实在爆炸殊效场景建造 Houdini VOLUMES V – EXPLOSIONS1325,houdini,教程,三维,维实,实在

我们将进修正在稠密热解器中创立战掌握熄灭款式模仿,然后经由过程利用PDG运转一堆楔形模仿使它更进一步,以便我们能够更下效天事情。 。定造仿实战后仿实手艺,和定造着色器战照明战略,将使我们可以以开箱即用的东西没法完成的方法去创立消费量量的做品。颠末一些分解以后,我们将获得宏大的爆炸-但更主要的是,把握破裂供解器战着色器以创立各类结果的常识战自信心!

In Volumes V (formerly Dynamics V and VI), we’ll learn to create and control combustion style simulations in the sparse pyro solver, and then take it further by using PDG to run a bunch of wedged sims so that we can work more efficiently. Custom simulation and post-simulation techniques, together with custom shader and lighting strategies, will allow us to create production quality work in ways that out of the box tools just can’t. After some compositing, we’ll end up with a great explosion – but more importantly, the knowledge and confidence to hack solvers and shaders to create all kinds of effects!

 

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