Maya建筑阿诺德材质教程(英文字幕) Lynda

Maya修建阿诺德材量教程(英笔墨幕) Lynda7694,

Maya修建阿诺德材量教程(英笔墨幕) Lynda – Maya and Arnold Architectural Materials

解说正在Maya中经由过程阿诺德衬着器去建造很经常使用的室表里修建材量,好比玻璃、灰泥,金属,树叶、草战空中凸坑等,也会解说模子展UV战PBR材量的利用等

In this course, instructor George Maestri explains how to use these popular tools to create your own custom materials for interior and exterior architectural renderings, including glass and other transparent surfaces, stucco, metal, foliage such as grass and groundcover, and more. Learn how to prepare your geometry for texturing via UV mapping and then dive into the standard and physically based rendering (PBR) materials available out of the box in Arnold and the Substance source library. George then shows how to create custom materials in Arnold, Substance Designer, and Substance Alchemist. At the end of each chapter, George shows how to import your new materials into Maya so they are ready to use in visualizations. By the end of this course, you’ll have the skills and knowledge to take advantage of the best features in each program for your own material creation process.

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